
Prepare in Act I · Obtain in Act II
Evasive Shoes
Protect the Emerald Grove and keep Mattis and the tiefling refugees alive so they can reach Last Light Inn.
Check prerequisite ↗A Baldur's Gate III field guide
A radiant frontline caster that stacks Radiating Orb with Spirit Guardians while supporting the party with efficient healing.
Quick build guide
Start as a Light Domain Cleric and unlock Spirit Guardians at level 5. Take four Fighter levels for Defence, Action Surge, utility spells, and a Wisdom feat, then finish with three more Cleric levels.
Character creation
Skills: Take Insight and Medicine.
Movement: Wood Elf movement helps Spirit Guardians reach more enemies. Cast Longstrider after taking Eldritch Knight for another 3 m of movement.
Permanent bonus: Use Auntie Ethel's Hair for +1 WIS. The level-9 Ability Improvement then raises Wisdom from 18 to 20.
Combat loop
Endgame equipment
Select an item to jump to where and how to get it.
Level by level
Wisdom starts at 17 so Auntie Ethel's Hair can raise it to 18. Fighter levels 6–9 add durability and action economy before the build returns to Cleric.
Light Domain; Thaumaturgy, Guidance, Sacred Flame; Command, Guiding Bolt, Sanctuary, Healing Word
Shield of Faith
Spiritual Weapon
War Caster; Blade Ward, Aid
Spirit Guardians; replace Healing Word with Mass Healing Word
Multiclass into Fighter; Defence Fighting Style
Action Surge
Eldritch Knight; Booming Blade, Fire Bolt, Shield, Thunderwave, Longstrider
Ability Improvement: +2 WIS; Chromatic Orb
Protection from Energy, Glyph of Warding
Replace Shield of Faith with Freedom of Movement and Death Ward
Feat: Alert; Banishment
Acquisition checklist
Filter by act to see what to collect now and what to prepare for later.
Route notes contain names and locations. Major story outcomes are omitted unless they determine whether an item can be obtained.
Prologue, Wilderness, Underdark, and the Mountain Pass

Prepare in Act I · Obtain in Act II
Protect the Emerald Grove and keep Mattis and the tiefling refugees alive so they can reach Last Light Inn.
Check prerequisite ↗AC +2
Adamantine Forge · X: -558, Y: 230
Take the Shield Mould from the skeleton east of the Grymforge waypoint, then combine it with Mithral Ore at the Adamantine Forge and defeat Grym.
Only two pieces of Mithral Ore exist, so crafting the shield uses one of the two available forge items.

Ebonlake Grotto · X: -55, Y: -93
Buy it from Derryth Bonecloak in the Myconid Colony.
Shop before leaving the Underdark. Derryth can sell it later in Act III if she survives.
Goblin Camp · X: -99, Y: 424
Buy them from Grat the Trader in the Goblin Camp courtyard.
Shop before the goblin camp becomes hostile.
Enchantment +1 · 1d6 + 1 Piercing
Shattered Sanctum · X: 272, Y: -31
Buy it from Roah Moonglow inside the Shattered Sanctum.
Shop before the goblin camp becomes hostile.
Goblin Camp · X: -70, Y: 439
Find Crusher in the Goblin Camp courtyard. Loot the ring from him, steal it by kissing his foot, or pass the intimidation checks and kill him after he walks to the bridge.
Do not leave the camp without taking the ring from Crusher.

Secluded Chamber · X: -53, Y: 67
Complete Investigate Kagha and expose her, then speak to Zevlor for the gloves. You can also trade with or pickpocket Zevlor.
Obtain the gloves before the tieflings leave the Emerald Grove.
AC 15 · Enchantment +1
Selûnite Outpost · X: 176, Y: -247
Open the locked and trapped opulent chest in the ruined passage above the Selûnite Outpost waypoint.
Enchantment +1 · 1d8 + 1 Slashing
Underdark · X: 116, Y: -192
Find the sword embedded in stone near the Selûnite Outpost. Pass the Strength or Religion check to draw it; a drow can instead offer blood without a check.
Enchantment +3 · 1d6 + 3 Bludgeoning
Crèche Y'llek · X: 1068, Y: -779
Complete the ceremonial weapon puzzle in Rosymorn Monastery to obtain the Dawnmaster's Crest. In the crèche's secret chamber, insert the crest into the final pedestal and take the mace.
Bring the Dawnmaster's Crest to take the mace safely. Taking it without the crest starts the monastery's destruction sequence.

Goblin Camp · X: -99, Y: 424
Trade with Volo while he is in the Emerald Grove or after rescuing him from the Goblin Camp.
Use the trade button during dialogue; the ring may not appear through a normal dialogue option.
Last Light Inn, Moonrise Towers, and the Gauntlet of Shar

Gauntlet of Shar · X: -821, Y: -752
Open the opulent chest in the vault room near Balthazar's chamber in the Gauntlet of Shar.

Last Light Inn - Cellar · X: 44, Y: -734
Enter the Last Light Inn cellar, pass through the cracked wall into the hidden room, and open the trapped Heavy Chest.

Last Light Inn · X: -56, Y: 141
Buy them from Mattis at Last Light Inn.
Mattis must survive Act I and reach Last Light Inn. Otherwise, buy them from him in Rivington in Act III.
AC +2
Mind Flayer Colony · X: 861, Y: -23
Defeat Ketheric Thorm and loot the shield from him in the Mind Flayer Colony.
Loot Ketheric before leaving the colony for Baldur's Gate.

Ruined Battlefield · X: -52, Y: 11
Open the Potter's Chest in the ruined pottery workshop southwest of the Last Light Inn, in the Ruined Battlefield.

House of Healing · X: -201, Y: 49
Defeat Malus Thorm in the House of Healing and loot the amulet from him.
Rivington, the Lower City, and the places beneath

Stormshore Tabernacle · X: 796, Y: 1159
Open the main Offering Chest in the basement of Stormshore Tabernacle.
Enchantment +2 · 1d10 + 2 Piercing
Wyrm's Rock Fortress · X: -26, Y: 211
Defeat Enver Gortash in Wyrm's Rock Fortress and loot the crossbow from him.
Wyrm's Rock Fortress · X: -32, Y: 219
Open the locked Gilded Chest in Gortash's bedroom on the top floor of Wyrm's Rock Fortress.
Enchantment +2 · 1d8 + 2 Piercing
Stormshore Tabernacle · X: 107, Y: -22
Buy it from Vicar Humbletoes inside Stormshore Tabernacle in the Lower City.
Try another item, location, or character name.