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A Baldur's Gate III field guide

The Wayfarer's Ledger

A radiant frontline caster that stacks Radiating Orb with Spirit Guardians while supporting the party with efficient healing.

Collected0 / 20

Quick build guide

Light Cleric

Start as a Light Domain Cleric and unlock Spirit Guardians at level 5. Take four Fighter levels for Defence, Action Surge, utility spells, and a Wisdom feat, then finish with three more Cleric levels.

Read Hack the Minotaur's source guide ↗

Character creation

Race
Wood Elf
Background
Folk Hero
Start
Light Domain Cleric
STR8
DEX14
CON16
INT8
WIS17
CHA10

Skills: Take Insight and Medicine.

Movement: Wood Elf movement helps Spirit Guardians reach more enemies. Cast Longstrider after taking Eldritch Knight for another 3 m of movement.

Permanent bonus: Use Auntie Ethel's Hair for +1 WIS. The level-9 Ability Improvement then raises Wisdom from 18 to 20.

Combat loop

  1. Cast Spirit Guardians with radiant damage, maintain concentration, and move through enemy groups to trigger Luminous Armour and stack Radiating Orb.
  2. Use Mass Healing Word as a bonus action to apply Bless from The Whispering Promise, Blade Ward from Hellrider's Pride, and temporary hit points from Boots of Aid and Comfort during the early game.
  3. Use Action Surge when a second spell or action can decide the round. Shield protects concentration, while Longstrider offsets the Cleric's limited movement.
  4. In Act III, use The Sacred Star in melee or Illuminating Shot from the Fabricated Arbalest to apply more Radiating Orb.

Endgame equipment

Level 12 loadout

Select an item to jump to where and how to get it.

Level by level

What to pick

Wisdom starts at 17 so Auntie Ethel's Hair can raise it to 18. Fighter levels 6–9 add durability and action economy before the build returns to Cleric.

  1. 1Cleric 1

    Light Domain; Thaumaturgy, Guidance, Sacred Flame; Command, Guiding Bolt, Sanctuary, Healing Word

  2. 2Cleric 2

    Shield of Faith

  3. 3Cleric 3

    Spiritual Weapon

  4. 4Cleric 4

    War Caster; Blade Ward, Aid

  5. 5Cleric 5

    Spirit Guardians; replace Healing Word with Mass Healing Word

  6. 6Cleric 5 / Fighter 1

    Multiclass into Fighter; Defence Fighting Style

  7. 7Cleric 5 / Fighter 2

    Action Surge

  8. 8Cleric 5 / Fighter 3

    Eldritch Knight; Booming Blade, Fire Bolt, Shield, Thunderwave, Longstrider

  9. 9Cleric 5 / Fighter 4

    Ability Improvement: +2 WIS; Chromatic Orb

  10. 10Cleric 6 / Fighter 4

    Protection from Energy, Glyph of Warding

  11. 11Cleric 7 / Fighter 4

    Replace Shield of Faith with Freedom of Movement and Death Ward

  12. 12Cleric 8 / Fighter 4

    Feat: Alert; Banishment

Acquisition checklist

Find every piece before moving on

Filter by act to see what to collect now and what to prepare for later.

Route notes contain names and locations. Major story outcomes are omitted unless they determine whether an item can be obtained.

Act I · The road to Moonrise

Prologue, Wilderness, Underdark, and the Mountain Pass

10 items · 1 preparation

rare · Boots

Prepare in Act I · Obtain in Act II

Evasive Shoes

Protect the Emerald Grove and keep Mattis and the tiefling refugees alive so they can reach Last Light Inn.

Check prerequisite ↗

rare · Shields

Adamantine Shield

AC +2

Adamantine Forge · X: -558, Y: 230

Take the Shield Mould from the skeleton east of the Grymforge waypoint, then combine it with Mithral Ore at the Adamantine Forge and defeat Grym.

Only two pieces of Mithral Ore exist, so crafting the shield uses one of the two available forge items.

rare · Amulet

Amulet of Restoration

Ebonlake Grotto · X: -55, Y: -93

Buy it from Derryth Bonecloak in the Myconid Colony.

Shop before leaving the Underdark. Derryth can sell it later in Act III if she survives.

uncommon · Boots

Boots of Aid and Comfort

Goblin Camp · X: -99, Y: 424

Buy them from Grat the Trader in the Goblin Camp courtyard.

Shop before the goblin camp becomes hostile.

uncommon · Shortbow

Bow of Awareness

Enchantment +1 · 1d6 + 1 Piercing

Shattered Sanctum · X: 272, Y: -31

Buy it from Roah Moonglow inside the Shattered Sanctum.

Shop before the goblin camp becomes hostile.

uncommon · Ring

Crusher's Ring

Goblin Camp · X: -70, Y: 439

Find Crusher in the Goblin Camp courtyard. Loot the ring from him, steal it by kissing his foot, or pass the intimidation checks and kill him after he walks to the bridge.

Do not leave the camp without taking the ring from Crusher.

uncommon · Gloves

Hellrider's Pride

Secluded Chamber · X: -53, Y: 67

Complete Investigate Kagha and expose her, then speak to Zevlor for the gloves. You can also trade with or pickpocket Zevlor.

Obtain the gloves before the tieflings leave the Emerald Grove.

uncommon · Medium ArmourFinal loadout

Luminous Armour

AC 15 · Enchantment +1

Selûnite Outpost · X: 176, Y: -247

Open the locked and trapped opulent chest in the ruined passage above the Selûnite Outpost waypoint.

rare · Longsword

Phalar Aluve

Enchantment +1 · 1d8 + 1 Slashing

Underdark · X: 116, Y: -192

Find the sword embedded in stone near the Selûnite Outpost. Pass the Strength or Religion check to draw it; a drow can instead offer blood without a check.

legendary · Mace

The Blood of Lathander

Enchantment +3 · 1d6 + 3 Bludgeoning

Crèche Y'llek · X: 1068, Y: -779

Complete the ceremonial weapon puzzle in Rosymorn Monastery to obtain the Dawnmaster's Crest. In the crèche's secret chamber, insert the crest into the final pedestal and take the mace.

Bring the Dawnmaster's Crest to take the mace safely. Taking it without the crest starts the monastery's destruction sequence.

uncommon · Ring

The Whispering Promise

Goblin Camp · X: -99, Y: 424

Trade with Volo while he is in the Emerald Grove or after rescuing him from the Goblin Camp.

Use the trade button during dialogue; the ring may not appear through a normal dialogue option.

Act II · Across the shadowlands

Last Light Inn, Moonrise Towers, and the Gauntlet of Shar

6 items

uncommon · RingFinal loadout

Callous Glow Ring

Gauntlet of Shar · X: -821, Y: -752

Open the opulent chest in the vault room near Balthazar's chamber in the Gauntlet of Shar.

uncommon · RingFinal loadout

Coruscation Ring

Last Light Inn - Cellar · X: 44, Y: -734

Enter the Last Light Inn cellar, pass through the cracked wall into the hidden room, and open the trapped Heavy Chest.

rare · Boots

Evasive Shoes

Last Light Inn · X: -56, Y: 141

Buy them from Mattis at Last Light Inn.

Mattis must survive Act I and reach Last Light Inn. Otherwise, buy them from him in Rivington in Act III.

rare · ShieldsFinal loadout

Ketheric's Shield

AC +2

Mind Flayer Colony · X: 861, Y: -23

Defeat Ketheric Thorm and loot the shield from him in the Mind Flayer Colony.

Loot Ketheric before leaving the colony for Baldur's Gate.

uncommon · GlovesFinal loadout

Luminous Gloves

Ruined Battlefield · X: -52, Y: 11

Open the Potter's Chest in the ruined pottery workshop southwest of the Last Light Inn, in the Ruined Battlefield.

rare · Amulet

Surgeon's Subjugation Amulet

House of Healing · X: -201, Y: 49

Defeat Malus Thorm in the House of Healing and loot the amulet from him.

Act III · The city of Baldur's Gate

Rivington, the Lower City, and the places beneath

4 items

very rare · AmuletFinal loadout

Amulet of the Devout

Stormshore Tabernacle · X: 796, Y: 1159

Open the main Offering Chest in the basement of Stormshore Tabernacle.

very rare · Heavy CrossbowsFinal loadout

Fabricated Arbalest

Enchantment +2 · 1d10 + 2 Piercing

Wyrm's Rock Fortress · X: -26, Y: 211

Defeat Enver Gortash in Wyrm's Rock Fortress and loot the crossbow from him.

very rare · BootsFinal loadout

Helldusk Boots

Wyrm's Rock Fortress · X: -32, Y: 219

Open the locked Gilded Chest in Gortash's bedroom on the top floor of Wyrm's Rock Fortress.

very rare · MorningstarFinal loadout

The Sacred Star

Enchantment +2 · 1d8 + 2 Piercing

Stormshore Tabernacle · X: 107, Y: -22

Buy it from Vicar Humbletoes inside Stormshore Tabernacle in the Lower City.

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