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A Baldur's Gate III field guide

The Wayfarer's Ledger

A pure Warlock spellsword that combines Shadow Blade, psychic-damage riders, control spells, and powerful short-rest resources.

Collected0 / 18

Quick build guide

Hexblade Warlock

Stay with Hexblade Warlock for all 12 levels. Summon Shadow Blade for melee damage, use Eldritch Blast at range, and control groups with Darkness or Hunger of Hadar.

Read Gamestegy's source guide ↗

Character creation

Race
Wood Half-Elf
Background
Guild Artisan
Start
Warlock
STR8
DEX16
CON14
INT8
WIS10
CHA17

Bonuses: +1 DEX, +2 CHA.

Skills: Take Deception and Intimidation.

Cantrips and spells: Start with Booming Blade, Eldritch Blast, Shield, and Wrathful Smite.

Permanent bonuses: Use Auntie Ethel's Hair for +1 CHA and the Mirror of Loss for +2 CHA to reach 22 Charisma after the level-4 feat.

Combat loop

  1. After each long rest, bind your weapon so melee attacks use Charisma. Summon Shadow Blade from level 3 onward and open melee turns with Booming Blade.
  2. Use Eldritch Blast when you cannot reach a target. Repelling Blast can push enemies back into Darkness or Hunger of Hadar.
  3. Keep a concentration spell active to trigger the Strange Conduit Ring. Elemental Weapon can provide that concentration and improve Shadow Blade.
  4. Keep the Resonance Stone from the Mind Flayer Colony to make nearby creatures vulnerable to Shadow Blade and the rings' psychic damage. Its aura also gives disadvantage on mental saving throws.
  5. Equip Belm in the off-hand and use Perfectly Balanced Strike for a bonus-action copy of your main-hand Shadow Blade attack.
  6. Use the Drakethroat Glaive's Draconic Elemental Weapon on Shadow Blade after each long rest, then return the glaive to the party member carrying it.

Endgame equipment

Level 12 loadout

Select an item to jump to where and how to get it.

Level by level

What to pick

Take Warlock at every level. Raise Charisma first, then take Savage Attacker and improve Dexterity.

  1. 1Warlock 1

    The Hexblade; Booming Blade, Eldritch Blast; Shield, Wrathful Smite

  2. 2Warlock 2

    Hellish Rebuke; Agonising Blast and Devil's Sight

  3. 3Warlock 3

    Pact of the Blade; Shadow Blade; replace Hellish Rebuke with Cloud of Daggers

  4. 4Warlock 4

    Minor Illusion, DarknessFeat: +2 CHA

  5. 5Warlock 5

    Hunger of Hadar, Repelling Blast; replace Wrathful Smite with Counterspell

  6. 6Warlock 6

    Branding Smite; replace Cloud of Daggers with Elemental Weapon

  7. 7Warlock 7

    Staggering Smite, Fiendish Vigour

  8. 8Warlock 8

    Dimension Door or Hold PersonFeat: Savage Attacker

  9. 9Warlock 9

    Banishing Smite, Beguiling Influence

  10. 10Warlock 10

    Hold Monster; utility cantrip of your choice

  11. 11Warlock 11

    Mystic Arcanum: Create Undead; Hold Person; replace Branding Smite with Armour of Agathys

  12. 12Warlock 12

    Misty Step, LifedrinkerFeat: +2 DEX

Acquisition checklist

Find every piece before moving on

Filter by act to see what to collect now and what to prepare for later.

Route notes contain names and locations. Major story outcomes are omitted unless they determine whether an item can be obtained.

Act I · The road to Moonrise

Prologue, Wilderness, Underdark, and the Mountain Pass

7 items · 3 preparations

rare · Boots

Prepare in Act I · Obtain in Act II

Evasive Shoes

Protect the Emerald Grove and keep Mattis and the tiefling refugees alive so they can reach Last Light Inn.

Check prerequisite ↗

very rare · Gloves

Prepare in Act I · Obtain in Act III

Legacy of the Masters

Protect the Emerald Grove and keep Dammon alive so he can travel to the Shadow-Cursed Lands.

Check prerequisite ↗

very rare · Boots

Prepare in Act I · Obtain in Act III

Boots of Persistence

Protect the Emerald Grove and keep Dammon alive so he can travel to the Shadow-Cursed Lands.

Check prerequisite ↗

very rare · Medium Armour

Adamantine Scale Mail

AC 16

Adamantine Forge · X: -558, Y: 230

Take the Scale Mail Mould from the ground beside the animated armour on the northeast side of Grymforge, then combine it with Mithral Ore at the Adamantine Forge and defeat Grym.

Only two pieces of Mithral Ore exist, so crafting the armour uses one of the two available forge items.

rare · Shields

Adamantine Shield

AC +2

Adamantine Forge · X: -558, Y: 230

Take the Shield Mould from the skeleton east of the Grymforge waypoint, then combine it with Mithral Ore at the Adamantine Forge and defeat Grym.

Only two pieces of Mithral Ore exist, so crafting the shield uses one of the two available forge items.

uncommon · Shortbow

Bow of Awareness

Enchantment +1 · 1d6 + 1 Piercing

Shattered Sanctum · X: 272, Y: -31

Buy it from Roah Moonglow inside the Shattered Sanctum.

Shop before the goblin camp becomes hostile.

uncommon · AmuletFinal loadout

Broodmother's Revenge

Inner Sanctum · X: -461, Y: -22

Pickpocket or loot the amulet from Kagha in the Emerald Grove's Inner Sanctum.

Take it from Kagha before leaving Act I. If she survives, it is not given as a quest reward.

rare · HelmetsFinal loadout

Diadem of Arcane Synergy

Crèche Y'llek · X: 1365, Y: -663

Defeat Ardent Jhe'rezath in the Inquisitor's Chamber in Crèche Y'llek and loot the diadem from her.

Take the diadem before leaving the crèche after confronting the inquisitor.

story · Boots

Disintegrating Night Walkers

Grymforge · X: -854, Y: 780

Loot them from True Soul Nere after dealing with him at the cave-in.

Do not leave Grymforge without looting Nere.

uncommon · RingFinal loadout

Strange Conduit Ring

Crèche Y'llek · X: 1360, Y: -657

Open the elegant chest along the east wall of the Inquisitor's Chamber in Crèche Y'llek.

Take the ring before leaving the crèche after confronting the inquisitor.

Act II · Across the shadowlands

Last Light Inn, Moonrise Towers, and the Gauntlet of Shar

5 items · 3 preparations

uncommon · Longbow

Prepare in Act II · Obtain in Act III

Hellrider Longbow

For Ferg to trade while Shadowheart is nearby in Act III, let Shadowheart kill the Nightsong. Otherwise, plan to approach Ferg without Shadowheart.

Check prerequisite ↗

very rare · Gloves

Prepare in Act II · Obtain in Act III

Legacy of the Masters

Keep Dammon and the residents of Last Light Inn alive so he can reach Baldur's Gate.

Check prerequisite ↗

very rare · Boots

Prepare in Act II · Obtain in Act III

Boots of Persistence

Keep Dammon and the residents of Last Light Inn alive so he can reach Baldur's Gate.

Check prerequisite ↗

uncommon · Cloaks

Cloak of Protection

Last Light Inn · X: -31, Y: 130

Buy it from Quartermaster Talli near the waypoint.

Shop while Last Light Inn is safe and Talli is available.

rare · Glaive

Drakethroat Glaive

Enchantment +2 · 1d10 + 2 Slashing

Moonrise Towers · X: -174, Y: -179

Buy it from Roah Moonglow on the main floor before the assault on Moonrise Towers.

Shop before Moonrise Towers becomes hostile.

rare · Boots

Evasive Shoes

Last Light Inn · X: -56, Y: 141

Buy them from Mattis at Last Light Inn.

Mattis must survive Act I and reach Last Light Inn. Otherwise, buy them from him in Rivington in Act III.

rare · Shields

Ketheric's Shield

AC +2

Mind Flayer Colony · X: 861, Y: -23

Defeat Ketheric Thorm and loot the shield from him in the Mind Flayer Colony.

Loot Ketheric before leaving the colony for Baldur's Gate.

uncommon · RingFinal loadout

Shadow-Cloaked Ring

Ruined Battlefield · X: -49, Y: 36

Kill the Shadow Mastiff Alpha at the cursed camp north of the ruined potter's workshop and loot the ring.

Collect it before leaving the Shadow-Cursed Lands for Act III.

Act III · The city of Baldur's Gate

Rivington, the Lower City, and the places beneath

6 items

very rare · Medium ArmourFinal loadout

Armour of Agility

AC 17

Stormshore Armoury · X: -41, Y: -71

Buy it from Gloomy Fentonson at Stormshore Armoury near the Lower City Central Wall waypoint.

very rare · ScimitarFinal loadout

Belm

Enchantment +2 · 1d6 + 2 Slashing

Elerrathin's Home · X: -210, Y: -50

Enter the basement of Elerrathin's Home, unlock the bookcase in the workshop, and open the opulent chest in the hidden room.

very rare · BootsFinal loadout

Boots of Persistence

Forge of the Nine · X: 5, Y: -7

Buy them from Dammon at the Forge of the Nine in the Lower City.

Dammon must survive both the Emerald Grove conflict and the attack on Last Light Inn.

rare · CloaksFinal loadout

Cloak of Displacement

Danthelon's Dancing Axe · X: -10, Y: 143

Buy it from Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing.

uncommon · LongbowFinal loadout

Hellrider Longbow

Enchantment +1 · 1d8 + 1 Piercing

Rivington · X: 43, Y: -101

Buy it from Ferg Drogher near the Requisitioned Barn in Rivington.

If Shadowheart is nearby, Ferg only trades when she killed the Nightsong. Leave Shadowheart at camp if you did not follow that path.

very rare · GlovesFinal loadout

Legacy of the Masters

Forge of the Nine · X: 5, Y: -7

Buy them from Dammon at the Forge of the Nine in the Lower City.

Dammon must survive both the Emerald Grove conflict and the attack on Last Light Inn.

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