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A Baldur's Gate III field guide

The Wayfarer's Ledger

A stealth archer that opens with six attacks, automatic critical hits against surprised enemies, and four Arcane Shots per short rest.

Collected0 / 16

Quick build guide

Arcane Assassin

Start as a Gloom Stalker Ranger, add Assassin for surprise-round critical hits, then finish with Arcane Archer for Action Surge and control arrows.

Watch Toyhouze's source video ↗

Character creation

Race
Duergar
Background
Player choice
Start
Ranger
STR8
DEX17
CON16
INT8
WIS14
CHA10

Bonuses: +2 DEX, +1 CON. Use Auntie Ethel's Hair for +1 DEX.

Duergar: Enlarge adds damage without concentration, while the level-5 racial Invisibility helps begin encounters with Surprise.

Dark Urge option: The Deathstalker Mantle is available only to the Dark Urge. Other origins should use the Cloak of Displacement.

Combat loop

  1. Cast Longstrider after each long rest. Before an ambush, use Enlarge and maintain Hunter's Mark or Pass Without Trace to activate the Strange Conduit Ring.
  2. Approach while invisible or hidden and attack to inflict Surprise. Assassin's Alacrity restores the action used to enter combat, and Assassin's Ambush makes later hits against surprised enemies critical hits.
  3. Combine Extra Attack, Dread Ambusher, and Action Surge for six opening attacks before most enemies can act.
  4. Use Shadow Arrow to blind a priority target, Banishing Arrow to remove a dangerous enemy for two turns, and Bursting Arrow for unavoidable force damage against a group.
  5. After each long rest, have a party member use the Drakethroat Glaive's Draconic Elemental Weapon on the Titanstring Bow. Keep a strength boost active through the Club of Hill Giant Strength or an elixir.

Endgame equipment

Level 12 loadout

Select an item to jump to where and how to get it.

Level by level

What to pick

Take Ranger through level 5, Rogue through level 9, then Fighter for the final three levels.

  1. 1Ranger 1

    Duergar; Favoured Enemy and Natural Explorer

  2. 2Ranger 2

    Archery Fighting Style; Longstrider, Hunter's Mark

  3. 3Ranger 3

    Choose Gloom Stalker; Dread Ambusher, Disguise Self

  4. 4Ranger 4

    Feat: Sharpshooter

  5. 5Ranger 5

    Extra Attack; Misty Step, Pass Without Trace; Duergar Invisibility

  6. 6Ranger 5 / Rogue 1

    Sneak Attack, Expertise

  7. 7Ranger 5 / Rogue 2

    Cunning Action: Dash, Disengage, and Hide

  8. 8Ranger 5 / Rogue 3

    Choose Assassin; Assassin's Alacrity, Initiative, and Ambush

  9. 9Ranger 5 / Rogue 4

    Feat: +2 DEX

  10. 10Ranger 5 / Rogue 4 / Fighter 1

    Defence Fighting Style, Second Wind

  11. 11Ranger 5 / Rogue 4 / Fighter 2

    Action Surge

  12. 12Ranger 5 / Rogue 4 / Fighter 3

    Choose Arcane Archer; Bursting Arrow, Banishing Arrow, and Shadow Arrow

Acquisition checklist

Find every piece before moving on

Filter by act to see what to collect now and what to prepare for later.

Route notes contain names and locations. Major story outcomes are omitted unless they determine whether an item can be obtained.

Act I · The road to Moonrise

Prologue, Wilderness, Underdark, and the Mountain Pass

7 items · 1 preparation

very rare · Gloves

Prepare in Act I · Obtain in Act III

Legacy of the Masters

Protect the Emerald Grove and keep Dammon alive so he can travel to the Shadow-Cursed Lands.

Check prerequisite ↗

uncommon · AmuletFinal loadout

Broodmother's Revenge

Inner Sanctum · X: -461, Y: -22

Pickpocket or loot the amulet from Kagha in the Emerald Grove's Inner Sanctum.

Take it from Kagha before leaving Act I. If she survives, it is not given as a quest reward.

uncommon · RingFinal loadout

Caustic Band

Ebonlake Grotto · X: -55, Y: -93

Buy it from Derryth Bonecloak in the Myconid Colony.

Shop before leaving the Underdark.

uncommon · Club

Club of Hill Giant Strength

1d4 Bludgeoning

Arcane Tower · X: -26, Y: -272

At the top of the Arcane Tower, find the Stool of Hill Giant Strength beneath the thatched roof and break it. Pick up the club it drops.

uncommon · Gloves

Gloves of Archery

Goblin Camp · X: -99, Y: 424

Buy them from Grat the Trader in the Goblin Camp courtyard.

Shop before the goblin camp becomes hostile.

uncommon · RingFinal loadout

Strange Conduit Ring

Crèche Y'llek · X: 1360, Y: -657

Open the elegant chest along the east wall of the Inquisitor's Chamber in Crèche Y'llek.

Take the ring before leaving the crèche after confronting the inquisitor.

rare · CloaksFinal loadout

The Deathstalker Mantle

Campsite (Act One)

Play as The Dark Urge. Sceleritas Fel gives the cloak at camp after Alfira or Quil visits.

This item is exclusive to The Dark Urge origin.

rare · LongbowFinal loadout

Titanstring Bow

Enchantment +1 · 1d8 + 1 Piercing

Zhentarim Basement · X: 295, Y: -250

Complete Find the Missing Shipment, then buy the bow from Brem's special stock in the Zhentarim Basement.

Keep the shipment intact and shop before turning the Zhentarim hostile. If Brem's stock was not unlocked, Lann Tarv can sell the bow at Moonrise Towers in Act II.

Act II · Across the shadowlands

Last Light Inn, Moonrise Towers, and the Gauntlet of Shar

3 items · 1 preparation

very rare · Gloves

Prepare in Act II · Obtain in Act III

Legacy of the Masters

Keep Dammon and the residents of Last Light Inn alive so he can reach Baldur's Gate.

Check prerequisite ↗

rare · Glaive

Drakethroat Glaive

Enchantment +2 · 1d10 + 2 Slashing

Moonrise Towers · X: -174, Y: -179

Buy it from Roah Moonglow on the main floor before the assault on Moonrise Towers.

Shop before Moonrise Towers becomes hostile.

uncommon · HelmetsFinal loadout

Helmet of Arcane Acuity

Mason's Guild · X: 107, Y: -758

Open the locked and trapped Gilded Chest in the secret basement beneath the Mason's Guild.

rare · Medium Armour

Yuan-Ti Scale Mail

AC 15

Last Light Inn · X: -31, Y: 130

Buy it from Quartermaster Talli near the Last Light Inn waypoint.

Shop while Last Light Inn is safe and Talli is available.

Act III · The city of Baldur's Gate

Rivington, the Lower City, and the places beneath

6 items

very rare · Medium ArmourFinal loadout

Armour of Agility

AC 17

Stormshore Armoury · X: -41, Y: -71

Buy it from Gloomy Fentonson at Stormshore Armoury near the Lower City Central Wall waypoint.

rare · CloaksFinal loadout

Cloak of Displacement

Danthelon's Dancing Axe · X: -10, Y: 143

Buy it from Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing.

rare · GlovesFinal loadout

Craterflesh Gloves

Murder Tribunal · X: -1263, Y: 511

Become an Unholy Assassin at the Murder Tribunal, then buy them from the Echo of Abazigal.

Becoming an Unholy Assassin requires killing Valeria during the tribunal.

rare · DaggerFinal loadout

Dolor Amarus

Enchantment +2 · 1d4 + 2 Piercing

Highberry's Home · X: 20, Y: -34

Collect two copies: loot one from Dolor, then become an Unholy Assassin and buy the second from the Echo of Abazigal at the Murder Tribunal.

The second copy requires killing Valeria during the tribunal.

very rare · BootsFinal loadout

Helldusk Boots

Wyrm's Rock Fortress · X: -32, Y: 219

Open the locked Gilded Chest in Gortash's bedroom on the top floor of Wyrm's Rock Fortress.

very rare · GlovesFinal loadout

Legacy of the Masters

Forge of the Nine · X: 5, Y: -7

Buy them from Dammon at the Forge of the Nine in the Lower City.

Dammon must survive both the Emerald Grove conflict and the attack on Last Light Inn.

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