
Prepare in Act I · Obtain in Act III
Legacy of the Masters
Protect the Emerald Grove and keep Dammon alive so he can travel to the Shadow-Cursed Lands.
Check prerequisite ↗A Baldur's Gate III field guide
A stealth archer that opens with six attacks, automatic critical hits against surprised enemies, and four Arcane Shots per short rest.
Quick build guide
Start as a Gloom Stalker Ranger, add Assassin for surprise-round critical hits, then finish with Arcane Archer for Action Surge and control arrows.
Character creation
Bonuses: +2 DEX, +1 CON. Use Auntie Ethel's Hair for +1 DEX.
Duergar: Enlarge adds damage without concentration, while the level-5 racial Invisibility helps begin encounters with Surprise.
Dark Urge option: The Deathstalker Mantle is available only to the Dark Urge. Other origins should use the Cloak of Displacement.
Combat loop
Endgame equipment
Select an item to jump to where and how to get it.
Cloak · Any originCloak of Displacement
Cloak · Dark UrgeThe Deathstalker Mantle
Hands · Critical damageCraterflesh Gloves
Hands · AccuracyLegacy of the Masters
AmuletBroodmother's Revenge
RingCaustic Band
RingStrange Conduit RingLevel by level
Take Ranger through level 5, Rogue through level 9, then Fighter for the final three levels.
Duergar; Favoured Enemy and Natural Explorer
Archery Fighting Style; Longstrider, Hunter's Mark
Choose Gloom Stalker; Dread Ambusher, Disguise Self
Feat: Sharpshooter
Extra Attack; Misty Step, Pass Without Trace; Duergar Invisibility
Sneak Attack, Expertise
Cunning Action: Dash, Disengage, and Hide
Choose Assassin; Assassin's Alacrity, Initiative, and Ambush
Feat: +2 DEX
Defence Fighting Style, Second Wind
Action Surge
Choose Arcane Archer; Bursting Arrow, Banishing Arrow, and Shadow Arrow
Acquisition checklist
Filter by act to see what to collect now and what to prepare for later.
Route notes contain names and locations. Major story outcomes are omitted unless they determine whether an item can be obtained.
Prologue, Wilderness, Underdark, and the Mountain Pass

Prepare in Act I · Obtain in Act III
Protect the Emerald Grove and keep Dammon alive so he can travel to the Shadow-Cursed Lands.
Check prerequisite ↗
Inner Sanctum · X: -461, Y: -22
Pickpocket or loot the amulet from Kagha in the Emerald Grove's Inner Sanctum.
Take it from Kagha before leaving Act I. If she survives, it is not given as a quest reward.

Ebonlake Grotto · X: -55, Y: -93
Buy it from Derryth Bonecloak in the Myconid Colony.
Shop before leaving the Underdark.
1d4 Bludgeoning
Arcane Tower · X: -26, Y: -272
At the top of the Arcane Tower, find the Stool of Hill Giant Strength beneath the thatched roof and break it. Pick up the club it drops.
Goblin Camp · X: -99, Y: 424
Buy them from Grat the Trader in the Goblin Camp courtyard.
Shop before the goblin camp becomes hostile.

Crèche Y'llek · X: 1360, Y: -657
Open the elegant chest along the east wall of the Inquisitor's Chamber in Crèche Y'llek.
Take the ring before leaving the crèche after confronting the inquisitor.

Campsite (Act One)
Play as The Dark Urge. Sceleritas Fel gives the cloak at camp after Alfira or Quil visits.
This item is exclusive to The Dark Urge origin.
Enchantment +1 · 1d8 + 1 Piercing
Zhentarim Basement · X: 295, Y: -250
Complete Find the Missing Shipment, then buy the bow from Brem's special stock in the Zhentarim Basement.
Keep the shipment intact and shop before turning the Zhentarim hostile. If Brem's stock was not unlocked, Lann Tarv can sell the bow at Moonrise Towers in Act II.
Last Light Inn, Moonrise Towers, and the Gauntlet of Shar

Prepare in Act II · Obtain in Act III
Keep Dammon and the residents of Last Light Inn alive so he can reach Baldur's Gate.
Check prerequisite ↗Enchantment +2 · 1d10 + 2 Slashing
Moonrise Towers · X: -174, Y: -179
Buy it from Roah Moonglow on the main floor before the assault on Moonrise Towers.
Shop before Moonrise Towers becomes hostile.
Mason's Guild · X: 107, Y: -758
Open the locked and trapped Gilded Chest in the secret basement beneath the Mason's Guild.
AC 15
Last Light Inn · X: -31, Y: 130
Buy it from Quartermaster Talli near the Last Light Inn waypoint.
Shop while Last Light Inn is safe and Talli is available.
Rivington, the Lower City, and the places beneath
AC 17
Stormshore Armoury · X: -41, Y: -71
Buy it from Gloomy Fentonson at Stormshore Armoury near the Lower City Central Wall waypoint.

Danthelon's Dancing Axe · X: -10, Y: 143
Buy it from Entharl Danthelon at Danthelon's Dancing Axe in Wyrm's Crossing.

Murder Tribunal · X: -1263, Y: 511
Become an Unholy Assassin at the Murder Tribunal, then buy them from the Echo of Abazigal.
Becoming an Unholy Assassin requires killing Valeria during the tribunal.
Enchantment +2 · 1d4 + 2 Piercing
Highberry's Home · X: 20, Y: -34
Collect two copies: loot one from Dolor, then become an Unholy Assassin and buy the second from the Echo of Abazigal at the Murder Tribunal.
The second copy requires killing Valeria during the tribunal.
Wyrm's Rock Fortress · X: -32, Y: 219
Open the locked Gilded Chest in Gortash's bedroom on the top floor of Wyrm's Rock Fortress.

Forge of the Nine · X: 5, Y: -7
Buy them from Dammon at the Forge of the Nine in the Lower City.
Dammon must survive both the Emerald Grove conflict and the attack on Last Light Inn.
Try another item, location, or character name.